Curriculum Vitae


RESEARCH INTERESTS

Intersections of music, sound and technology, including: Music in Extended Realities: XR composition and performance, digital lutherie, procedural music and audio, music and games; Composition, Improvisation, Performance: interactive musical systems, polyvalent musical structure and composition, network music, spatialization and immersive musical environments; Digital Humanities: music and artificial intelligence, archiving and preservation of multi-sourced digital media, music cognition and musical gesture, social and cloud-sourced musical form and function, musical information and representation systems


EDUCATION

2014
Ph.D. in Computer-based Music Theory and Acoustics
Center for Computer Research in Music and Acoustics, Department of Music
Stanford University
Advisor: Chris Chafe

Thesis: Perceptually Coherent Mapping Schemata for Virtual Space and Musical Method

2006
M.A. in Music, Science and Technology
Center for Computer Research in Music and Acoustics, Department of Music
Stanford University
Advisor: Chris Chafe
2004
M.M. in Computer Music Composition
Peabody Institute of the Johns Hopkins University
Advisor: Geoff Wright
1996
B.A. in Music and Cognitive Science
Dartmouth College
Advisors: Jon Appleton, Jamshed Bharucha

ADDITIONAL EDUCATION

2006
Stanford Graduate Summer Institute
The d.school Experience: Adventures in Design Thinking
Summer workshop on design, discovery and collaboration with Terry Winograd, Bernie Roth and d.school faculty.
2004-2005
Le Centre de Creation Musicale de Iannis Xenaxis (CCMIX)
8-month cursus in composition and computer-music
Alfortville, France
2004
EAMA Exchange/L'Ecole Normale de Musique de Paris
Composition, counterpoint and music theory intensive
Paris, France

WORK EXPERIENCE

2021-present
Rensselaer Polytechnic Institute
Troy, NY, USA
Associate Professor of Music and Media (Tenure granted January 1, 2021)
Head, Department of Arts (2023-present)
Acting Head, Department of Arts (2021-2022)

Teaching and Research focused on the intersections of Music and Technology, with special focus on interactive musical systems, creative uses of artificial intelligence and machine learning, designing and developing musical game systems and virtual instrument design. Member of the Department of the Arts with a program affiliation in the Games and Simulation Arts & Sciences (GSAS) program, advising undergraduate and graduates in the B.S. in Electronic Arts, the B.S. in Music, the Ph.D. in Electronic Arts, the B.S. in Games and Simulation Arts and Sciences, and the M.S. and Ph.D. in Critical Game Design.

2015-2020
Rensselaer Polytechnic Institute
Troy, NY, USA
Assistant Professor of Music and Media

2012-2014
Center for Computer Research in Music and Acoustics
Stanford University, USA
Concert Coordinator

Curator and Administrator for the CCRMA Concert Series. Responsibilites included technical direction for CCRMA musical productions, concert planning and scheduling, live sound and recording, and budgeting for approximately 15-20 events per year.

2008-2013
Smule, Inc.
Palo Alto/San Francisco, CA, USA
Content Czar, Senior Design Engineer, Webmaster (www.smule.com)

Designed, developed and implemented mobile content-rich musical systems that make up the Smule arsenal of bleeding-edge iOS, Android and cloud-based applications including Magic Guitar, Magic Piano, I Am T-Pain, Leaf Trombone, Glee Karaoke, Guitar, Magic Fiddle, Sonic Lighter, Sonic Boom, Zephyr, Smule.com and the award-winning Ocarina. Built and managed Smule's in-house musical content production team, as well as best-practices for application-neutral data formatting and content delivery systems. Responsible for budget, hiring and success of all daily content production and release across the entire family of Smule applications. Project managed successful launch of numerous Smule applications and led design and development efforts on Magic Piano, Magic Guitar and Smule.com.

1999-2001
The Motley Fool (www.fool.com)
Alexandria, VA, USA
Senior Application Developer

Responsible for the development and 24/7 maintenance of The Motley Fool's internally developed web traffic monitoring system. Working in a Linux environment utilizing C++, PERL, Java, ASP, and Python components, the "Inquisition" web traffic monitoring system processed millions of individual hits on The Motley Fool web site and provided real-time ad-hoc reporting capabilities as well as nightly targeted reports. Mr. Hamilton designed and developed ASP and Python security components during a complete redesign of the web site architecture. As a member of the Data and News team, Mr. Hamilton was responsible for the design, development and maintenance of in-house applications to import and process 3rd-party data and news feed using ttp and ftp protocols to retrieve data from partner servers, MS Visual Basic GUI and data processing utilities, and MS message-queue and COM objects to load balance internal servers and provide system redundancy.

1996-1999
American Management Systems
Fairfax, VA, USA
Systems Developer/Analyst, IT Consultant

Served as a senior application developer and functional analyst for AMS's Procurement Desktop (PD), a Windows-based, client/server application designed to automate and streamline the purchasing process against Oracle and Sybase databases within a PowerBuilder development environment. Working on numerous implementations of PD for clients such as The Los Alamos National Laboratory, The Library of Congress, and Bell South, Mr. Hamilton's responsibilities included the design and development of custom system enhancements,technical writing and documentation, system testing, and client management. Across various client and internal projects, Mr. Hamilton designed and developed a number of custom software solutions including datawarehousing applications, custom-reporting tools, database maintenance tools, and contract-approval workflow applications.


PUBLICATIONS

Ph.D. Thesis (Defended 4/2/2014)

Hamilton, R., Perceptually Coherent Mapping Schemata for Virtual Space and Musical Method, Ph.D. Thesis, Stanford University, 2014. (link, .pdf)

Book Chapters

Hamilton R., Composing (and Designing) Trois Machins de la Grâce Aimante: a Virtual Reality String Quartet. In: Ciciliani, M., Lüneburg, B., Pirchner, A. (Eds.) Ludified: Artistic Research in Audiovisual Composition, Performance & Perception. The Green Box. Berlin, Germany, pp. 77-96, 2021. (link)

Hamilton R., Mediated Musical Interactions in Virtual Environments. In: Holland S., Mudd T., Wilkie-McKenna K., McPherson A., Wanderley M. (Eds.) New Directions in Music and Human-Computer Interaction. Springer Series on Cultural Computing. Springer, Cham. 2019. (link, .pdf)

Hamilton, R., "Musical Sonification of Avatar Physiologies, Virtual Flight and Gesture", Lecture Notes in Computer Science: Computer Music Multidisciplinary Research (CMMR) Journal, Springer-Verlag, 2014. (link, .pdf)

Hamilton, R., "Maps and Legends: Designing FPS-based Interfaces for Multi-User Composition, Improvisation and Interactive Performance", Lecture Notes in Computer Science: Computer Music Modeling and Retrieval 2007, Springer-Verlag, 2008. (link, .pdf)

Peer-Reviewed Journal Articles

L. Turchet, R. Hamilton and A. Çamci, "Music in Extended Realities," in IEEE Access, vol. 9, pp. 15810-15832, 2021, doi: 10.1109/ACCESS.2021.3052931. (link)

Cakmak, C., Hamilton, R., "Workflows for Composing Spatial Multimedia with Web Audio and WebVR”, Journal of the Audio Engineering Society, vol. 68, no. 10. pp. 747-755, Oct. 2020. (link)

Çamci, A., Hamilton, R., "Audio-first VR: Imagining the Future of Virtual Environments for Musical Expression", In: Camci A., Hamilton R. (Eds.) Special Issue: Audio-first VR: New Perspectives on Musical Experiences in Virtual Environments. Journal of New Music Research, Volume 49, Issue 1, Jan. 2020. (link, .pdf)

Nanou, C., Hamilton, R., "Historical Virtualization: Analog and Digital Concerns in the Recreation, Modeling and Preservation of Contemporary Piano Repertoire", Leonardo Music Journal, Issue 27, pp.27-31, Dec. 2017, doi: 10.1162/LMJ_a_01004. (link, .pdf)

Wang, G. Oh, J., Salazar, S., Hamilton, R., "World Stage: Crowdsourcing Paradigm for Expressive Social Mobile Music", Journal of New Music Research, 2015, DOI: 10.1080/09298215.2014.991739 (link, .pdf)

Hamilton, R., Caceres, J, Nanou, C., Platz. C., "Multi-modal musical environments for mixed-reality performance", Journal for Multimodal User Interfaces (JMUI), Vol. 4, pp. 147-156, Springer-Verlag, 2011. (link, .pdf)

Hamilton, R., Smith, J., Wang, G., "Social Composition: Musical Data Systems for Expressive Mobile Music", Leonardo Music Journal, volume 21, 2011. (link, .pdf)

Overholt, D., Berdahl, E., Hamilton, R., "Advancements in Actuated Musical Instruments," Organised Sound, volume 16, issue 02, pp. 154-165, 2011. (link, .pdf)

Peer-Reviewed Conference Papers and Presentations

Hamilton, R., “Elegy (Ready, Set, Rapture)”, In Proceedings of the International Conference on New Interfaces for Musical Expression, Mexico City, Mexico. 2023.

Hamilton, R., "Ensemble Nonlinear: Low-cost Ensemble Performance with Networked Raspberry Pi’s", In Proceedings of the International Computer Music Association Conference, Santiago, Chile (Online). 2020.

Cakmak, C., Hamilton, R., "Composing Spatial Music with Web Audio and WebVR", In Proceedings of the Web Audio Conference, Trondheim, Norway, 2019. (.pdf)

Hamilton, R., “Trois Machins de la Grâce Aimante: a Virtual Reality String Quartet”, In Proceedings of the International Computer Music Association Conference, New York City, NY, USA. 2019. (.pdf)

Hamilton, R., “Coretet: a 21st Century Virtual Interface for Musical Expression”, In Proceedings of the 14th International Symposium on Computer Music Multidisciplinary Research (CMMR), Marseille, France, 2019.

Hamilton, R., “Trois Machins de la Grâce Aimante (Coretet no. 1)”, In Proceedings of the International Conference on New Interfaces for Musical Expression, Porto Alegre, Brazil. 2019. (.pdf)

Hamilton, R., “Coretet: A 21st Century Virtual Reality Musical Instrument for solo and ensemble performance”, In Proceedings of the IEEE VR International Conference, Osaka, Japan. 2019. (.pdf)

Hamilton, R., “Collaborative and Competitive Futures for Virtual Reality Music and Sound,” In Proceedings of the IEEE VR International Conference, Osaka, Japan. 2019. (.pdf)

Rios, I., Hamilton, R., "neThing: An Educational Open-Source Web-based Graphical User Interface for Controlling Ambisonic and Wave Field Speaker Arrays", In Proceedings of the International Computer Music Association Conference, Daegu, South Korea, 2018. (.pdf)

Fox, K., Stewart, J., Hamilton, R., "madBPM: A Modular Multimodal Environment for Data-Driven Composition And Sonification", In Proceedings of the International Computer Music Association Conference, Shanghai, China, 2017. (.pdf)

Cakmak, O., Hamilton, R., "Musical Sonification of Super High Frequency Lighting", In Proceedings of the International Computer Music Association Conference, Shanghai, China, 2017. (.pdf)

Hamilton, R., Bahn, C., "Interactive Music and Media @ Rensselaer: Studio Report 2017", In Proceedings of the International Computer Music Association Conference, Shanghai, China, 2017. (.pdf)

Fox, K., Stewart, J., Hamilton, R., "madBPM: Musical and Auditory Display for Biological Predictive Modeling", In Proceedings of the International Conference of Auditory Display (ICAD), State College, PA, USA, 2017. (.pdf)

Hamilton, R., Platz, C., "Gesture-based Collaborative Virtual Reality Performance in Carillon", In Proceedings of the International Computer Music Association Conference, Utrecht, Netherlands, 2016. (.pdf)

Hamilton, R., "Mediated Musical Interactions in Virtual Environments", In Proceedings of the ACM CHI Conference, San Jose, CA, USA, 2016. (.pdf)

Hamilton, R., "Measuring the Effectiveness of Sonified Crossmodal Attribute Pairings Using Contour Matching, Symmetry and Perceived Similarity", In Proceedings of the International Computer Music Association Conference, Denton, Texas, USA, 2015. (.pdf)

Hamilton, R., "Perceptual Coherence as an Analytic for Procedural Music and Audio Mappings in Virtual Space", In Proceedings of 2015 IEEE Virtual Reality. IEEE Press, Arles, France, 2015. (.pdf)

Hamilton, R., "Designing Game-Centric Academic Curricula for Procedural Audio and Music", In Proceedings of the AES 56th International Conference: Audio for Games, London, UK, 2015. (.pdf)

Hamilton, R., "The Procedural Sounds and Music of ECHO::Canyon", In Proceedings of the International Computer Music Association Conference, Athens, Greece, 2014. (.pdf)

Hamilton, R., "Musical Sonification of Avatar Physiologies, Virtual Flight and Gesture" In Proceedings of the 10th International Symposium on Computer Music Multidisciplinary Research (CMMR), Marseille, France, 2013. (.pdf)

Hamilton, R., "Sonifying Game-Space Choreographies with UDKOSC", In Proceedings of the New Interfaces for Musical Expression Conference, Daejeon, Korea, 2013. (.pdf)

Hamilton, R., "UDKOSC: An Immersive Musical Environment" In Proceedings of the International Computer Music Association Conference, Huddersfield, UK, 2011. (.pdf)

Wang, G. Oh, J., Salazar, S., Hamilton, R., "World Stage: A Crowdsourcing Paradigm for Social/Mobile Music" In Proceedings of the International Computer Music Association Conference, Huddersfield, UK, 2011. (.pdf)

Hamilton, R., C. Nanou, "For Jean-Claude: [re]Presenting Duet for One Pianist" In Proceedings of the International Computer Music Association Conference, Montreal, Canada, 2009. (.pdf)

Wang, G., Bryan, N., Oh, J., Hamilton, R., "Stanford Laptop Orchestra (SLORK)" In Proceedings of the International Computer Music Association Conference, Montreal, Canada, 2009. (.pdf)

Wang, G., Essl, G., Smith, J., Salazar, S., Cook, P.R., Hamilton, R., Fiebrink, R. Berger, J., Zhu, D., Ljungstrom, M., Berry, A., Wu, J., Kirk, T., Berger, E., Segal, J. "Smule = Sonic Media: An Intersection of the Mobile, Musical, and Social" In Proceedings of the International Computer Music Conference. Montreal, August 16-21, 2009. (.pdf)

Hamilton, R., "Building Interactive Networked Musical Environments Using q3osc" In Proceedings of the AES 35th International Conference: Audio for Games, London, UK, 2009. (.pdf)

Hamilton, R., "q3osc: or How I Learned to Stop Worrying and Love the Game" In Proceedings of the International Computer Music Association Conference, Belfast, Ireland, 2008.
(winner: 2008 ICMA Best Presentation Award) (.pdf)

Caceres, J., R. Hamilton, D. Iyer, C. Chafe, G. Wang, "China on the Edge: Explorations in Network-based Performance" In Proceedings of ARTECH 2008, 4th International Conference on Digital Arts, 7- 8 November, Portuguese Catholic University, Porto, 2008. (.pdf)

Hamilton, R., "Maps and Legends: FPS-based Interfaces for Composition and Immersive Performance," In Proceedings of the 2007 International Computer Music Conference, Copenhagen, Denmark, 2007. (.pdf)

Hamilton, R., "Back to the Sea: A Software Realization of Dexter Morrill's Sea Songs" In Proceedings of the 2007 International Computer Music Conference, Copenhagen, Denmark, 2007. (.pdf)

Hamilton, R., "Bioinformatic Response Data as a Compositional Driver," In Proceedings of the 2006 International Computer Music Conference, New Orleans, LA, USA, 2006. (.pdf)

Hamilton, R., "Bioinformatic Feedback: performer bio-data as a driver for real-time composition," In Proceedings of the New Interfaces for Musical Expression conference, IRCAM, Paris, France, 2006. (.pdf)

Hamilton, R., "The jChing: an Algorithmic Java-Based Compositional System," In Proceedings of the 2005 International Computer Music Conference, Barcelona, Spain, 2005. (.pdf)

Hamilton, R., "Rolling the jChing: a Java-based Stochastic Compositional System," In Proceedings of the third annual Spark Festival of Electronic Music and Art University of Minnesota, Minneapolis, Minnesota, USA, 2005. (.pdf)

Conference Presentations - Abstract Only

Hamilton, R., "Real-time musical performance across and within extended reality environments", Presented at the 184th Meeting of the Acoustical Society of America (ASA), Chicago, Illinois, USA, 2023.

Hamilton, R., "Coretet: Virtual Reality Musical Instruments for the 21st Century", Presented at SIGGRAPH '21 - Real Time Live, 2021.

Nanou, C., Hamilton, R., "Collaborative Musical Performance Practice, Gesture and Interaction in Virtual and Real Spaces", Presented at Tacit Engagement in the Digital Age: A joint conference by the 'Re-' Interdisciplinary Network (CRASSH) and the AI & Society Journal (The University of Cambridge), University of Cambridge, Cambridge, UK, 2019.

Hamilton, R., "Designing Game-Centric Academic Curricula for Procedural Audio and Music", Presented at the 2015 North American Conference on Video Game Music, Fort Worth, Texas, 2015.

Hamilton, R., "Procedural Music, Virtual Choreographies and Avatar Physiologies," Presented at GDC 2014, Game Developer's Conference, San Francisco, 2014.

Hamilton, R., "Multi-modal musical environments for mixed-reality performance," Presented at DAFx-11 Satellite Workshop in "Versatile Sound Models for Interaction in Audio-Graphic Virtual Environments: Control of Audio-graphic Sound Synthesis," Ircam, Paris, France, 2011.

Hamilton, R., "Maps and Legends: an FPS-based Interface for Composition and Improvisation," Presented at the 2007 SEAMUS Conference, Ames, Iowa, USA 2007.

Hamilton, R., "The Polarized Composer: Addressing the Conflict of Musical Upbringings of Today's Young Composers," In Proceedings of the third annual Spark Festival of Electronic Music and Art, University of Minnesota, Minneapolis, Minnesota, USA, 2005.


TEACHING EXPERIENCE

2015-Present
Associate Professor(2021-present)
Assistant Professor(2015-2020)
Rensselaer Polytechnic Institute (RPI)

Spring 2024: "IRS: Music and AI"
Fall, 2023: "Designing Musical Games"
2022-2023: SABBATICAL
Spring 2022: "Music & Technology II"
Fall, 2021: "Designing Musical Games"
Spring 2021: "Music & Technology II", "Ensemble Nonlinear"
Fall 2020: "Music & Technology I", "Arts Graduate Colloquium"
Summer 2020: "Music & Technology I"
Spring 2020: "Music & Technology II", "Ensemble Nonlinear"
Fall 2019: "Music & Technology I", "Designing Musical Games"
Spring 2019: "Music & Technology II", "Ensemble Nonlinear"
Fall 2018: "IRS: Sonification: Art and Science", "Designing Musical Games"
Spring 2018: "Music & Technology II", "Ensemble Nonlinear"
Fall 2017: "Music & Technology I", "Designing Musical Games"
Spring 2017: "Music & Technology II", "Ensemble Nonlinear"
Fall 2016: "Music & Technology I", "Designing Musical Games"
Spring 2016: "Computer Music Studio"
Fall 2015: "Computer Music Studio"
2023
Visiting Instructor
Tecnológico de Monterrey, Mexico City, Mexico
"Musical Design with Gaming Technologies"
2015
Visiting Instructor
California College of the Arts (CCA)
"PLAY: Experimental Game Development"
2012-2013
Instructor
Stanford University, CCRMA

Winter 2013: MUS 220b, "Compositional Algorithms, Psychoacoustics, and Spatial Processing" with Takako Fujioka

Fall 2012: MUS 223T, "Computer Music Improvisation and Algorithmic Performance" with Roberto Morales-Manzanares

2008-2010
Teaching Assistant, Stanford University
Center for Computer Research in Music and Acoustics (CCRMA)

Compositional Algorithms, Psychoacoustics, and Spatial Processing (for Ge Wang)
Foundations of Sound Recording Technology (for Jay Kadis)
Composing, Coding, and Performance with Laptop Orchestra (for Ge Wang)
Physical Interaction Design, Performance & Development (for Edgar Berdahl, Wendy Ju)
Fundamentals of Computer Generated Sound (for Ge Wang)

2007-2008
Teaching Assistant, Stanford University
Center for Computer Assisted Research in the Humanities (CCARH)

Applications of Musical Information: Query, Analysis and Style
Introduction to Musical Information Systems (for Eleanor Selfridge-Field)

2002-2004
Teaching Assistant, Peabody Conservatory of Music
Department of Computer Music

Advanced and Introductory Digital Music Programming
Introduction to Programming in Java
Studio Techniques
Web Page Design for Musicians
Introduction to Computer Music


Patents

Charles Espeleta, Yang, J., Corral, O., Moody, J., Xie, R., Smith, J., Hamilton, R., (2019) US Patent Number USD845319S1/USD845342S1, Display screen or portion thereof with animated graphical user interface, Date of Patent: April 9, 2019.

Hamilton, R., Chaudhary, A., Lazier, A., and Smith, J. (2017) United States Patent Number US9620095B1, Synthetic musical instrument with performance-and/or skill-adaptive score tempo, Date of Patent: April 11, 2017. (.pdf)

Hamilton, R., Kruge, N. and Wang, G. (2015) United States Patent Number US9035162B2, Synthetic multi-string musical instrument with score coded performance effect cues and/or chord sounding gesture capture, Date of Patent: May 19, 2015. (.pdf)

HONORS AND AWARDS

2020
Excellence In Scholarship Award
School of Humanities, Arts and Social Sciences, Rensselaer Polytechnic Institute
2019
Best Paper Award: Web Audio Conference, Trondheim, Norway.
2018
Class of 1951 Outstanding Teaching Award, Rensselaer Polytechnic Institute.
2016
Winner: Best piece, Americas, for Carillon, International Computer Music Association Conference, Utrecht, Netherlands.
2009, 2011
Spire Artist-In-Residence, Virtual Music Week
University of Nebraska at Omaha
2008
Winner: Best Paper Presentation, International Computer Music Conference, Belfast, Ireland
2007-2008
Stanford University, Department of Music Fellowship
2005, 2006
Peabody Conservatory of Music, Career Development Grants
2003-2004
Johns Hopkins University Technology Fellowship
2003
First Prize, Prix d'Ete Composition Competition, Peabody Conservatory of Music
2002-2004
Peabody Conservatory of Music, Graduate Assistantship

AFFILIATIONS AND ACADEMIC SERVICE

2024
Co-Chair
(Re)Embodied Sound Symposium (EMPAC)
2023
Music Chair
New Interfaces for Musical Expression Conference (NIME)
2021-Present
Board Member
Electronic Music Foundation Institute (EMFi)
2021
XR Music Chair
International Computer Music Conference (ICMC)
2017-2021
Vice President of Conferences
International Computer Music Association (ICMA)
2017-2020
Board Member (elected)
International Community for Auditory Display (ICAD)
2017
Music Chair
International Conference of Auditory Display (ICAD)
2010-2017
Officer, Publications Coordinator/Web Publications Coordinator
International Computer Music Association (ICMA)
2018-2020
Co-Chair
Rensselaer Faculty Senate Curriculum Committee
2020
Co-Editor
Journal of New Music Research
Special Issue: Audio-first VR: New Perspectives on Musical Experiences in Virtual Environments, Volume 49, Issue 1, Jan. 2020
2017-Present
Reviewer/Meta-Reviewer
New Interfaces For Musical Expression Conference (NIME)
2009-2021
Reviewer
International Computer Music Conference (ICMC)
2011-2018
Reviewer
Society for Electro-acoustic Music in the US (SEAMUS)
2015
Reviewer
Audio Engineering Society, Audio for Games Conference (AES)
2018-2022
Reviewer
Journal of the Audio Engineering Society
2019
Reviewer
Computer Music Journal
2019
Grant Reviewer
John R. Evans Leaders Fund, Canada Foundation for Innovation
2019
Reviewer
Journal on Multimodal Interfaces
2019
Reviewer
International Symposium on Electronic Art (ISEA 2019)
2019
Reviewer
Leonardo Music Journal

WORKSHOPS

12/18/2021
Instructor
Procedural Audio Instrument Design Using Unreal Engine 4
GRAME - Procedural Audio Workshop '21
Lyon, France
3/24/2019
Co-Organizer
The Future of Audio for VR (FAVR) Workshop
IEEE VR International Conference, Osaka, Japan
5/3/2019
Co-Organizer
Audio-First VR Workshop
New Interfaces for Musical Expression Conference, Virginia Tech, VA, USA.
11/17-23/2018
Instructor
Designing Musical Games Workshop
Tecnológico de Monterrey, Estado de México, Mexico.
2014-2018
Instructor
Stanford University, CCRMA
CCRMA Summer Workshop: "Designing Musical Games::Gaming Musical Design"
2014
Assistant Instructor
Stanford Center at Peking University, Freeman Spogli Institute for International Studies
"Stanford Laptop Orchestra Workshop"


SELECTED WORKS

Elegy (Ready, Set, Rapture) (2019), 10'
for virtual reality doublebass

Trois Machins de la Grâce Aimante (2018), 30'
for virtual reality string coretet

One Who Lives Near the Olive Tree (2017), 12'
for fixed media and laptop performer

108 Troubles (2016), 40'
for piano, Disklavier and wavefield array

cutter (2016), 10'
for mechanical device, contact microphone and computer

BlockStudy (2015), 10'
for virtual performer and OscCraft

Xerasia (2015), 8'
for laptop and sonified data-stream

Carillon (2015), 10'
for virtual performer +/- laptop orchestra

alone+easy (2015), 8'
for laptop orchestra

ECHO::Canyon (2013), 14'
for UDKOSC virtual performer

Resonance Front (2012), 8'
for resonance guitar + electric guitar

Tele-harmonium (2010), 11'
for piano and UDKOSC virtual performer

Dichotomous Harmonies (2010), 10'
for 1001 analog and digital trombones (with Jieun Oh and Spencer Salazar)

dei due mondi (2009), 10'
for Sirikata and laptop orchestra (with Juan-Pablo Caceres)

Dialoghi (2009), 13'
for Sirikata performer and telematic ensemble

Canned Bits Mechanics (2009), 12'
For Grand Piano, two JackTrip controlled-Disklaviers, and Sirikata (with Juan-Pablo Caceres)

jord og himmel (2009), 9'
for q3osc and laptop orchestra

...of giants (2009), 7'
for resonance guitar, iPhone and instrument

nous sommes tous Fernando... (2008), 10'
for q3osc, five laptops and hemispherical speakers

Toilünd (2007), 3'
for violin, cello and piano

Triages (2006), 10'
for flute, clarinet, violin, cello, electric guitar, piano +/- computer
commissioned by the Stanford University CCRMA

Maps and Leggends (2006), 12'
for q3apd

is the same... is not the same (2004), 15'
for alto-saxophone and computer
commissioned by C.R. Kasprzyk

i have four pictures of you sleeping (2004/6), 6'
for solo violin/violin and computer

reveillez-vous belle endormie (2005), 10'
for 8-channel computer

Piano Interactions (2004), 7'
for piano and computer

Museau de Singe (2003), 12'
for doublebass, piano and computer


SELECTED PERFORMANCES

Mise-En Festival, New York City, NY, Elegy (Ready, Set, Rapture), 2023

NIME, Mexico City, Mexico, Elegy (Ready, Set, Rapture), 2023

TENOR Festival, Boston, MA, Elegy (Ready, Set, Rapture), 2023

SEAMUS, New York City, NY, Elegy (Ready, Set, Rapture), 2023

Ecos Urbanos Festival, Mexico City, Mexico (Remote), Elegy (Ready, Set, Rapture), 2022

Sound and Music Computing (SMC) International Conference, St. Etienne, France, Elegy (Ready, Set, Rapture), 2022

SIGGRAPH 2021 Real-Time Live! (Online), Coretet: Virtual Reality Musical Instruments for the 21st Century, 2021

International Computer Music Conference, Santiago, Chile (Online), Elegy (Ready, Set, Rapture), 2020

New York City Electroacoustic Music Festival (Online), Elegy (Ready, Set, Rapture), 2020

Moxsonic Festival, Warrensburg, Missouri, Elegy (Ready, Set, Rapture), 2020

La Friche (Le Module, GMEM), Marseille, France, Trois Machins de la Grâce Aimante - Mvt. II, 2019

CCRMA Transitions, Elegy (Ready, Set, Rapture), 2019

MUMUTH, Graz, Austria, Trois Machins de la Grâce Aimante - Mvt. II, 2019

International Society of Bassists Conference, Bloomington Indiana, Elegy (Ready, Set, Rapture), 2019

San Francisco Tape Music Festival, One Who Lives Near the Olive Tree, 2019

CCRMA Modulations, One Who Lives Near the Olive Tree, 2019

Ecos Urbanos Festival, Mexico City, Mexico, Trois Machins de la Grâce Aimante - Mvt. II, 2018

IEM, Graz, Austria, Trois Machins de la Grâce aimante - Mvt. II, 2018

EABD, Jacksonville University, Jacksonville, FL, USA Carillon, 2018

International Computer Music Conference, Grand Hall, Daegu Concert House, Daegu, South Korea, 108 Troubles, 2018

New York City Electroacoustic Music Festival, alone+easy, 2018

NIME 2018, The CUBE, Virginia Tech, Blacksburg, VA, 108 Troubles, 2018

NowNet Arts Conference, Stony Brook University, NY, Tunin, 2018

Music from Renssealer, SUNY Buffalo, Carillon, 2018

L.A.S.T. Festival, Carillon, Stanford Linear Accelerator, 2018

New York City Electroacoustic Music Festival, One Who Lives Near the Olive Tree, 2017

Resonance and Remembrance, University of Michigan, USA Carillon, 2017

International Computer Music Conference, TivoliVrendenberg, Hertz Theatre, Utrecht, NL, Carillon, 2016

EMPAC Center, RPI, Troy, NY, 108 Troubles, 2016

CUBEFest, Virginia Tech, Blacksburg, VA, alone+easy, 2016

NIME, Brisbane, Australia, Oswego System Trade Routes (w/Shawn Lawson), 2016

ISEA, Hong Kong, Carillon, 2016

Algorave 0x0F, Tech Valley Center of Gravity, Troy, New York, Carillon, cutter, 2016

SEAMUS, Georgia Southern University, Statesboro, GA, Carillon, 2016

Resonant Structures, Stony Brook University, New York, Carillon, 2016

Algorave 0x00, Tech Valley Center of Gravity, Troy, NY, improvisation (w/Curtis Bahn), BlockStudy(0.1), 2015

International Computer Music Conference, Denton, Texas, alone+easy, 2015

New York City Electroacoustic Music Festival, Xerasia, 2015

Bing Concert Hall, Stanford, CA Carillon, 2015

Cantor Arts Museum, Stanford, CA, alone+easy, 2015

International Computer Music Conference, Athens, Greece, ECHO::Canyon (fixed media), 2014

CCRMA Concert Series, w/Ostersjo, Frisk, Chafe and Nanou, ECHO::Improvisations, 2014

Design Night: Music, The Autodesk Gallery, San Francisco, CA., ECHO::Canyon, 2013

Music and Games, CCRMA Stage, Stanford, CA, ECHO::Canyon, 2013

The Outsound Festival, San Francisco, CA, with The CCRMA Ensemble, improvisation, 2013

Transitions, CCRMA, Stanford, CA, with The CCRMA Ensemble, UNAMImprovisation, 2012

Virtual Music Week, University of Nebraska, Omaha, Omaha, NE., Tele-harmonium, In C Variations, 2011

Chryssie Nanou: Piano, Electronics and Virtual Environments, Universidad de Chile, Santiago, Chile, Tele-harmonium, 2011

CNMAT Exchange Concert, Berkeley, CA, is the same... is not the same, 2011

Play Your Phone, MiTo Festival, Milano, Italy, Tele-harmonium, Dichotomous Harmonies, 2010

Due Serata in Sirikata, MiTo Festival, Milano, Italy, Dei Due Mondi, Dialoghi, Canned Bits Mechanics, 2009

SLOrk 2009 Spring Concert, Dinkelspiel Auditorium, Stanford University, Jord og Himmel, 2009

Modulations, The Compound, San Francisco, CA, ... of giants, 2009

Virtual Music Week, Ensemble A.M.I, Omaha, NE., ...of giants, 2009

Pacific Rim of Wire, Stanford + Peking University + Central Conservatory of China, 2008

Distinctive Voices, The Beckman Center, Irvine, CA, nous sommes tous fernando..., 2008

IMEB: Bourges Festival, Bourges, France, Max Mathews & Maureen Chowning, Dexter Morill's Sea Songs, 2007

Influences: a tribute concert, The Computer History Museum, Mountain View, CA, Sea Songs, 2007

<541> Concert Series presents SFSound, Stanford, CA., Toilünd, 2007

International Computer Music Conference, Copenhagen, Denmark, Triages, 2007

International Computer Music Conference, New Orleans, LA, is the same... is not the same, 2006

newstage: CCRMA Festival, Stanford, CA. Triages, 2006

CCRMA Concert Series, Stanford, CA. is the same... is not the same, 2006

Sound in Interactive Media Workshop, Copenhagen, Denmark: is the same... is not the same, 2005

Peabody Conservatory of Music, Baltimore, MD: is the same... is not the same, 2005

SPARK Festival, University of Minneapolis, Minnesota: is the same... is not the same, 2005

Salerno Contemporary Music Festival, Salerno, Italy: i have four pictures of you sleeping, 2004

Prix d'Ete, the Peabody Institute of the Johns Hopkins University, Baltimore, MD: Piano Interactions #1, 2004

Cite des Arts, Paris, France: Piano Interactions #1, 2004

Cite Universite de Paris, American House, Paris, France: Piano Interactions #1, 2004

EAMA Young Composers Recital. L'Ecole Normale de Musique, Paris, France: Piano Interactions #1, 2004

Third Practice Festival, University of Richmond, Richmond, VA: Piano Interactions #1 and #2, 2004

Electric Rainbow Coalition, Dartmouth College, Hanover, NH: Museau de Singe, 2003

Smithsonian Institute Museum on Main Street, Berkeley Springs, WV: Fistfull of Bees, 2003

2003 ISMIR National Conference, Baltimore, MD: Museau de Singe, 2003


INVITED TALKS

June, 2023. Mixed Realities as NIMEs workshop, NIME 2023, Mexico City, Mexico.

May, 2023. Real-time musical performance across and within extended reality environments, Acoustical Society of America, Chicago.

March, 2023. innovation:SOUND:technology (IST), The Graduate Center, CUNY, New York, New York.

December, 2021. Coretet: Virtual Reality Procedural Instrument Design, Programmable Audio Workshop, GRAME, Lyon, France.

February, 2021. Virtual Instrument Design for the 21st Century, IRCAM Forum Workshops, Montreal, Canada.

November, 2020. Musical XR: Music in Extended Realities, Tecnológico de Monterrey, Estado de México, Mexico.

January, 2020. Virtual Musical Instrument Design for the 21st Century, University of Michigan, Ann Arbor, MI.

March, 2019. Games as Systems of Musical Expression (panel), GAPPP Project @ IEM, Graz, Austria.

February, 2019. Music, Sound and Design for the 21st Century, University of Nebraska at Omaha, Nebraska.

November, 2018. Virtual Musical Instrument Design for the 21st Century, Espacio Inmersividad: Coferencias Magistrales, 1er Colloquia Internacional, Tecnológico de Monterrey, Estado de México, Mexico.

February, 2018. Designing Musical Games :: Gaming Musical Design, GAPPP Project @ IEM, Graz, Austria.

August, 2018. Expanding the Bounds of Creative Expression, ICMC Panel, Daegu, South Korea

October, 2017. Art_X: Music, Sound and Mathematics Symposium, EMPAC, Troy, NY.

September, 2017. Virtual Musical Instruments Using Sensor Technologies: The Industry Perspective - Rob Hamilton, IEEE Computing Now (Online)

May, 2017. Experimental Art and Technology (panel), IMRC, University of Maine.

May, 2017. Instruments in the Digital Age (panel), IMRC, University of Maine.

November, 2016. Northeastern Connection: Music and Media @ Rensselaer, CIRMMT, McGill University, Montreal.

October 2015. The Machine is the Message: How Technology Will Fundamentally Change Music, EMPAC, Troy, NY.

October 2014. Phenomenologies of Procedural Sound and Music, California College of the Arts, SF, CA.

March 2014. Procedural Music, Virtual Choreographies and Avatar Physiologies, Game Developers Conference, SF, CA.

February 2014. Musical Sonification of Avatar Physiologies, Virtual Flight and Gesture, Proceduralaudionow.com.

October 2013. Game-based Interactive Performance, The Danish Innovation Center, Stanford, CA.

August 2013. Procedural Music Environments, The Autodesk Gallery, San Francisco.

August 2013. Interactive Game Audio and Music, The Art Institute of California, San Francisco.

January 2013. The Musician's Technology Future, NAMM 2013, Anaheim, CA.

June 2012. How is Technology Changing Music?, Silicon Valley Innovation Institute.

October 2011. Explosions of Virtuality, Innovation Centre Denmark, Stanford, CA.

September 2011. DAFx-11: Virtual Sound Models workshop, IRCAM, Paris, France.

September 2011. Virtual Music Week, University of Nebraska at Omaha.

August 2011. Society of Composers and Lyricists, Los Angeles.

June 2011. International Society of Bassists Conference, San Francisco.

July 2010. Network Musical Performance Summer Workshop, CCRMA, Stanford, CA.

April 2010. CITRIS, University of California, Berkeley.

October 2009. CCRMA Colloquium, Stanford.

May 2009. Metaverse U Conference, Stanford Humanities Lab.

April 2009. Art Institute of California, San Francisco.

March 2009. Virtual Music Week, University of Nebraska at Omaha.

April 2008. Banff Centre for the Arts, Canada.

March 2008. Peking University, Beijing, China.

February 2008. Bay Area Music Technology Group, San Francisco.


INSTALLATIONS

One Who Lives Near the Olive Tree, 6/9-6/18/2023, Harvestworks, Governors Island, NY.

108 Troubles, 8/22-9/2/2016, EMPAC Center, RPI, Troy, NY.

Carillon, 7/12-7/15/2016, Griffith University, Brisbane, Australia.

Carillon, 1/26-2/13/2016, Zuccaire Gallery, Stony Brook University, Long Island, NY.

PERFORMANCE ACTIVITIES

Ensemble Nonlinear

Music in Virtual Worlds research group (Stanford)

The CCRMA Ensemble

Stanford Laptop Orchestra, SideLObe

SoundWire Ensemble (Stanford)

Modulus Ensemble (Peabody)


CONCERT PRODUCTION AND TECHNICAL DIRECTION

Live sound, concert production and direction provided for artists including:

Ensemble Nonlinear, Mark Applebaum, Jon Appleton, Ludger Bruemmer, Matthew Burtner, California Exchange Concert Series, CNMAT@CCRMA, Chris Chafe, John Chowning, Maureen Chowning, Duo Alterno, Ecos Urbanos Festival, Lori Freedman, Henrik Frisk, Eliot Gattegno, GRAME, Robert Henke, The Hub, Nicholas Isherwood, Graeme Jennings, C.R. Kasprzyk, Mari Kimura, Paul Koonce, Wilhem Latchoumia, George Lewis, Max Mathews, Andrew May, Milano-Torino Festival, Moh Alileche Ensemble, Mario Mora, Roberto Morales-Manzanares, Morales/Mitchell/Chafe, Dexter Morill, Chryssie Nanou, Yann Orlarey, Stefan Ostersjo, Rocco Di Pietro, Jean-Claude Risset, Stefano Scodanibbio, Stanford Laptop Orchestra (SLOrk), Stanford Mobile Phone Orchestra (MoPho), Michael Straus, Morton Subotnick, Hans Tutschku, Ge Wang, David Wessel, WireGriot, Trevor Wishart


TECHNICAL SKILLS

Programming: C, C++, C#, Java, Ruby, Python, Javascript, PHP, SQL, PERL, CSS, HTML, shell scripting, Ruby on Rails, R, Drupal, Django, Unrealscript/UDK, MS Visual Studio, git, Subversion, Perforce

Music Programming: Supercollider, ChucK, Max/MSP, Pure Data, FAUST, libPD, OSC, JackTrip, MusicXML, MIDI

Graphics and Visuals: Unreal Engine, UDK, Unity, Processing, d3js, LaTeX, Adobe Illustrator/Photoshop

Audio Software: Logic, Pro Tools, Ardour, Reaper, Final Cut Pro, Planet CCRMA, Finale, Sibelius, Lilypond

Operating Systems: OS X, Linux, Windows, iOS, Android, Raspberry Pi

Performance: piano, saxophone (alto, soprano), voice (tenor), guitar, fretless guitar, resonance guitar, viola da gamba, live electronics, ambisonics, wave field